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This post is going to sound like a blog; it's mainly just a summary of what I've been up to for the last few months, while this site has sat idle with no updates. This semester has been extremely busy, but it's been fun. I'd say my compilers course has sucked up the most time of all, but it's been a very educational experience, going from source code text to assembled program, with some optimizations on the way. Learning all the ins and outs of programming language implementation has also been quite enlightening. OS Design has been slow for most of the semester, but the prof just assigned like 2 projects and 2 homeworks due in the last 3 weeks of class, eek! Graphics has been interesting, covering a lot of methods I haven't come across already, such as raytracing and other offline graphics processes - I've been dealing primarily with real-time graphics rendering. My other classes - music history, prob/stat, and economics - are mainly for core requirement satisfaction, and I'm not really enjoying them as much as the CS classes; hopefully prob/stat will be the last math class I ever have to take. I'm hoping to finally make some progress on Destiny3D over winter break, after this hectic semester is finally over - my only regret to taking a heavy courseload is my inability to contribute productively to the Destiny3D codebase, so hopefully that lack of contribution will soon be rectified. Til next time...
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