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AndyC.org
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Random
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Link Trove
Links to various articles and papers I've collected over time
Graphics & Geometry
Quake 3 BSP collision detection
CSG Tutorial
dPVS Reference Manual
OpenGL Red Book
Red Faction Geomods
Data Management
Scott Bilas GDC Presentations on Dungeon Siege content system
Designing a PC Game Engine
Scenegraphs: Past, Present and Future
File Formats
QuArK Face Formats (.map for Quake, HL, Q3)
Quake .map file spec
Explanation of the Quake map compilation process
Quake3 BSP compiler (free of id license)
MAP Files, and how to use them
Programming Languages
C++ FAQ Lite
Bjarne Stroustrup's C++ FAQ
Excellent Literature
Brave New World, by Aldous Huxley
1984, by George Orwell
Other Collections
Yann L's Greatest Hits (gamedev.net graphics moderator)
C++ and .net link collection
Virtual Terrain Project
Internal
prism.gatech pages
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Andy Campbell
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Permission to reproduce content, in any format,
by explicit written permission of author only.
Sometimes, the road is less traveled for a reason.